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In a game, when passing by an NPC and he spontaneously says, “I can’t talk right now, busy!” without any prompt or request from the player, it might be a scripted response to add realism to the game world. In such a situation, you, as the player, can react in various ways, like ignoring the NPC’s statement, trying to initiate a conversation again later, or exploring other interactions with different NPCs or elements in the game world. Remember that games often use scripted responses to simulate a living environment, even if they don’t always directly relate to the player’s actions or queries.
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