In the context of Stimoza, he reports successfully collaborating with the company’s management to secure employment opportunities for many team members. He attributes the industry’s overly ambitious growth during the COVID-19 pandemic as a key factor contributing to job reductions in the current year.
According to him, the gaming sector has attracted substantial investments from diverse financial models. Investors have taken note of the considerable surge in individuals showing interest in gaming, opting to stay at home, and making significant digital purchases.
Addressing the industry’s turbulence, Amir Satvat, residing in Connecticut, USA, initiated seven online recruitment platforms specifically tailored for the electronic gaming sector. These platforms include a job guide and a registration space for prospective employees to connect with company owners.
Satvat highlights that the global workforce in the electronic gaming industry comprises 350,000 individuals. He estimates that the elimination of 6,500 jobs constitutes approximately 2% of the total industry workforce. Despite this relatively small percentage, he emphasizes that these job cuts still evoke significant concerns.
He elucidates that various factors have contributed to job reductions. Beyond the post-pandemic uncertainty and the repercussions of company acquisitions, another significant factor is the escalating number of companies vying for a position in the live streaming of games. Additionally, there is mounting competition from alternative entertainment mediums, attracting electronic gamers who may have limited time to spend in front of screens.
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