
In Skyrim, encountering a vampire that resists the spell “Vampire’s Bane” could indeed be a deliberate game design choice to prevent players from easily killing them before confirming their vampiric nature. Immunities or resistances can be implemented to create challenging encounters and add depth to the gameplay. It encourages players to engage in dialogue, investigation, or other methods to identify and deal with vampires effectively. This design choice enhances the role-playing aspect of the game and allows for more dynamic and immersive experiences, where players must utilize various strategies and abilities to overcome obstacles.
Leave a Reply